THREE · JSOF COMBAT NETWORK
NODE ONLINE · BUILD 0.1.0
THREE·JSOF2 · --:--:-- UTC

THREE·JSOF2

Soldier of Fortune II · Browser-Native Viewer Suite
Raven content profile SOF2 RETAIL PROFILE
01
· LIVE

Game

Launch the main SOF2 game route and session handoff surface.

DBG
FREEFORM

Debug Game Modes

Keep the current freeform map, character, gametype, weapon, and bot sandbox.

02
· BSP

Map Viewer

Explore multiplayer BSPs. Walk around, sample RMG pickups and NPCs.

03
· MD3/GLM

Model Viewer

Browse and inspect individual MD3 and GLM model files.

FP
VIEWMODEL

First Person Viewer

Preview camera-local weapons, hands, in-view animations, and shared offsets.

04
· G2

Character Viewer

View player characters in bind pose across every .g2skin variant.

3P
· G2

Third Person Viewer

Tune third-person weapon placement per animation set, plus looping muzzle and tracer EFX offsets.

G2
GORE

GHOUL2 Gore Lab

Test region hits, weapon gore profiles, wound marks, and surface cap states.

G2
GORE

Ghoul2 Gore Lab 2 — Live Demo

Advanced dismemberment, living wounds, facial gore hierarchy, and corpse fidelity.

05
· GLA

Animation Viewer

Browse, label, tag and discover GLA animations. Saves to anim-dictionary.json.

06
· EV_*

Sound Bank

Browse PK3 sounds, assign to EV_* events, preview with notetrack timing.

07
· PROC

RMG Viewer

Procedural terrain — seeded LCG, Perlin noise, NURBS paths. Classic & Reimagined.

08
· IBI

ICARUS Viewer

Step through .ibi map scripts: parse, trace, watch mock world state.

NPC
INTEL

NPC Intelligence

Inspect BSP spawns, ICARUS movement, nav paths, triggers, cover, and unresolved refs.

09
· XREF

References

Cross-reference animations, sounds, entities across every .ibi script.

10
MP

Multiplayer Lab

Audit gametype scripts, map filters, spawns, objectives and MP entity parity.

11
· REMIX

Remix Runtime

Play an mp_ map with BOTH games mounted at once: cross-game characters, weapons and HUDs. Load a map, then ENTER to walk in.

12
REMIX

Map Remix

Compose a cross-game arena: pick the map, the bot roster and the weapon mix, then hand it to the engine.

13
REMIX

Remix Launch

Set map, bots and limits, then launch a session straight into game.html.

PWR
NET
AUX
SIG
VOL
TRIM